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authorNRK <nrk@disroot.org>2022-03-25 22:51:45 +0100
committerHiltjo Posthuma <hiltjo@codemadness.org>2022-03-25 22:53:50 +0100
commit6818e07291f3b2913e687c8ec3d3fe4711724050 (patch)
tree172a6b01df1b605d648ecefdd26f9cc98ed2788d /drw.c%252525253fid%252525253de4827b0c4048718ab06670cf60ef68d028fe7fc4%2525253fid%2525253de73651f12a406629778f02d8e5acbe2caec0dfc2%25253fid%25253d31fa07b9849b0ffbf4b7efb55943f466b3ff160f%253fid%253d31fa07b9849b0ffbf4b7efb55943f466b3ff160f&id2%253d6818e07291f3b2913e687c8ec3d3fe4711724050%3fid%3d31fa07b9849b0ffbf4b7efb55943f466b3ff160f?id=6818e07291f3b2913e687c8ec3d3fe4711724050
parentb43ec0577f2ad8ad33a0b893fe5360d966036786 (diff)
avoid redraw when there's no change
while i was timing the performance issue, i noticed that there was lots of random redrawing going on. turns out there were coming from here; if someone presses CTRL/ALT etc without pressing anything else, nothing will be inserted, so nothing will change. but the code will `break`, go down and do a needless redraw. this patch changes it to simply return if the keypress iscntrl() also avoid potential UB by casting *buf into an unsigned char.
Diffstat (limited to 'drw.c%252525253fid%252525253de4827b0c4048718ab06670cf60ef68d028fe7fc4%2525253fid%2525253de73651f12a406629778f02d8e5acbe2caec0dfc2%25253fid%25253d31fa07b9849b0ffbf4b7efb55943f466b3ff160f%253fid%253d31fa07b9849b0ffbf4b7efb55943f466b3ff160f&id2%253d6818e07291f3b2913e687c8ec3d3fe4711724050%3fid%3d31fa07b9849b0ffbf4b7efb55943f466b3ff160f?id=6818e07291f3b2913e687c8ec3d3fe4711724050')
0 files changed, 0 insertions, 0 deletions