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author | NRK <nrk@disroot.org> | 2022-03-25 22:51:45 +0100 |
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committer | Hiltjo Posthuma <hiltjo@codemadness.org> | 2022-03-25 22:53:50 +0100 |
commit | 6818e07291f3b2913e687c8ec3d3fe4711724050 (patch) | |
tree | 172a6b01df1b605d648ecefdd26f9cc98ed2788d /drw.c%252525253fid%252525253d33685b06e9332638769e677e77b257e24e069fd1%2525253fid%2525253d33685b06e9332638769e677e77b257e24e069fd1%25253fid%25253de4827b0c4048718ab06670cf60ef68d028fe7fc4%253fid%253de73651f12a406629778f02d8e5acbe2caec0dfc2%3fid%3d31fa07b9849b0ffbf4b7efb55943f466b3ff160f?id=6818e07291f3b2913e687c8ec3d3fe4711724050 | |
parent | b43ec0577f2ad8ad33a0b893fe5360d966036786 (diff) |
avoid redraw when there's no change
while i was timing the performance issue, i noticed that there was lots
of random redrawing going on.
turns out there were coming from here; if someone presses CTRL/ALT etc
without pressing anything else, nothing will be inserted, so nothing
will change. but the code will `break`, go down and do a needless redraw.
this patch changes it to simply return if the keypress iscntrl()
also avoid potential UB by casting *buf into an unsigned char.
Diffstat (limited to 'drw.c%252525253fid%252525253d33685b06e9332638769e677e77b257e24e069fd1%2525253fid%2525253d33685b06e9332638769e677e77b257e24e069fd1%25253fid%25253de4827b0c4048718ab06670cf60ef68d028fe7fc4%253fid%253de73651f12a406629778f02d8e5acbe2caec0dfc2%3fid%3d31fa07b9849b0ffbf4b7efb55943f466b3ff160f?id=6818e07291f3b2913e687c8ec3d3fe4711724050')
0 files changed, 0 insertions, 0 deletions