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author | NRK <nrk@disroot.org> | 2022-03-25 22:51:45 +0100 |
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committer | Hiltjo Posthuma <hiltjo@codemadness.org> | 2022-03-25 22:53:50 +0100 |
commit | 6818e07291f3b2913e687c8ec3d3fe4711724050 (patch) | |
tree | 172a6b01df1b605d648ecefdd26f9cc98ed2788d /%252525253fid%252525253d2dcf2dc55a6d1cb550e1461c21ceaa9954e45047%2525253fid%2525253d3c4f554528448355eb0e9f19269d19760f8b0dae%25253fid%25253de73651f12a406629778f02d8e5acbe2caec0dfc2%253fid%253d31fa07b9849b0ffbf4b7efb55943f466b3ff160f%3fid%3d6818e07291f3b2913e687c8ec3d3fe4711724050?id=6818e07291f3b2913e687c8ec3d3fe4711724050 | |
parent | b43ec0577f2ad8ad33a0b893fe5360d966036786 (diff) |
avoid redraw when there's no change
while i was timing the performance issue, i noticed that there was lots
of random redrawing going on.
turns out there were coming from here; if someone presses CTRL/ALT etc
without pressing anything else, nothing will be inserted, so nothing
will change. but the code will `break`, go down and do a needless redraw.
this patch changes it to simply return if the keypress iscntrl()
also avoid potential UB by casting *buf into an unsigned char.
Diffstat (limited to '%252525253fid%252525253d2dcf2dc55a6d1cb550e1461c21ceaa9954e45047%2525253fid%2525253d3c4f554528448355eb0e9f19269d19760f8b0dae%25253fid%25253de73651f12a406629778f02d8e5acbe2caec0dfc2%253fid%253d31fa07b9849b0ffbf4b7efb55943f466b3ff160f%3fid%3d6818e07291f3b2913e687c8ec3d3fe4711724050?id=6818e07291f3b2913e687c8ec3d3fe4711724050')
0 files changed, 0 insertions, 0 deletions